Read before running
Every valid sentence is Noun → Verb → Noun. The middle slot is always a verb, which cuts the possibilities immediately.
Sundered Doctrine

Kill Preceptor Wizards for splinters and deposit them at a wheel to advance its glyph; shoot the crux to reverse direction.
At each notch of the Lockset bar an Eye locks a wheel's glyph. Set Stop on the first three locks and Kill on the last.
Rotate any Hive off immediately; Knowledge spawns Knights, Commune launches tracking projectiles.
Kill locked: the Eyes share one health pool. After the kill, roll a core into the bowl at the end of the walkway.
Mechanics compressed into the calls that save the most time.
ENCOUNTER 01
Skip most of the lore guessing: use the sentence index, then build only the missing beam paths.
Every valid sentence is Noun → Verb → Noun. The middle slot is always a verb, which cuts the possibilities immediately.
If the filter leaves one answer, start routing. Kill the Grim only to resolve an ambiguous slot or verify the final phase.
Clear Lens Bearers early. One player reads and calls; two players carry and rotate lenses on opposite sides.
Earlier beam choices can obstruct later routes. Complete the obvious two-lens path before committing the longer chain.
Guardian›
Kill›
Witness
Guardian›
Worship›
Light
Guardian›
Worship›
Traveler
Hive›
Worship›
Darkness
Hive›
Worship›
Worm
Pyramid›
Drink›
Worm
Pyramid›
Give›
Darkness
Pyramid›
Kill›
Worm
Pyramid›
Stop›
Savathûn
Traveler›
Give›
Guardian
Traveler›
Give›
Light