Run three fixed pairs
Left, center and right each own one plate route. The map's enemy markers keep the Stolen Favor players tied to their conductor.
Salvation's Edge

Split into three pairs. Kill the Trammel on each wing so three players receive Call for Reckoning and enter the center together.
Shoot the Herald's head to spawn Taken blights, destroy every blight, then break the exposed head to turn the calls into Stolen Favor.
Favor holders read each conductor's required shape. Bounce the plate pulse and gather up to three Spherical or Pyramidal stacks.
The closer's final pickup must match the conductor. Shoot it while the pulse is in transit, then catch the ring to lock it.
After all three close, bank at the far altar and damage the Herald. Repeat through final stand.
The selected map and this mechanic brief stay on the same encounter.
ENCOUNTER 02
Dissipation adds mixed Resonance and a boss gate to the same plate language: earn Stolen Favor, read all three conductors, then close and damage.
Left, center and right each own one plate route. The map's enemy markers keep the Stolen Favor players tied to their conductor.
All three Called players enter center, trigger the blights, destroy them, then break the Herald's exposed head without leaving the field.
Picking up a new Resonance type converts the whole carried stack. Make the closer's last shard match the symbol read with Stolen Favor.
Shoot the matching conductor during pulse travel, then step on its ring. All three conductors must close before the altar and damage begin.