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ARMOR 3.0 · BUILDCRAFT

Stat Planner

Set the stats you want. Get the Tier 5 archetypes, tertiaries, mods and tuning to farm for.

1 · Targets

Minimums, cap 200
Health
Melee
Grenade
Super
Class
Weapons

Armor has to supply 420 of at most 515 points. Stats without a target still sit at 25 from masterwork.

2 · Fragments

No fragment modifiers selected. Only fragments with a permanent stat modifier are shown.

Other bonuses (set bonuses, artifact, Exotic perks)

3 · Pieces

Optional

Any of the five rolls can be your Armor 3.0 Exotic: they roll Tier 5 stats with an archetype and tuning slot. Lock a piece when its stats are fixed, such as an Exotic class item, a legacy Exotic or armor you already own.

Mods and tuning options

Stat mods are placed by the planner: +10 each, on whichever stats still miss their target. Enter locked pieces as masterworked stats without mods.

Farm list

3165 combinations checked

Plan 1

No tuned stat needed · 5/5 tertiaries free
150target 100
25no target
105target 100
110target 100
85target 70
25no target
  • 3×BulwarkHealth 30 / Class 25any tertiary +10 Grenade mod
  • 2×GrenadierGrenade 30 / Super 25any tertiary +10 Health mod

Plan 2

No tuned stat needed · 5/5 tertiaries free
135target 100
45no target
110target 100
100target 100
85target 70
25no target
  • 3×BulwarkHealth 30 / Class 25any tertiary +10 Super mod
  • 1×GrenadierGrenade 30 / Super 25any tertiary +10 Health mod
  • 1×ParagonSuper 30 / Melee 25any tertiary +10 Health mod

Plan 3

No tuned stat needed · 5/5 tertiaries free
135target 100
25no target
100target 100
105target 100
85target 70
50no target
  • 3×BulwarkHealth 30 / Class 25any tertiary +10 Grenade mod
  • 1×GrenadierGrenade 30 / Super 25any tertiary +10 Health mod
  • 1×GunnerWeapons 30 / Grenade 25any tertiary +10 Health mod

Plan 4

No tuned stat needed · 1/5 tertiaries free
140target 100
25no target
100target 100
105target 100
105target 70
25no target
  • 4×BulwarkHealth 30 / Class 25tertiary Grenade or Super +10 Grenade mod
  • 1×GrenadierGrenade 30 / Super 25any tertiary +10 Grenade mod

Plan 5

No tuned stat needed · 1/5 tertiaries free
135target 100
50no target
100target 100
105target 100
85target 70
25no target
  • 3×BulwarkHealth 30 / Class 25tertiary Grenade or Super +10 Grenade mod
  • 1×BrawlerMelee 30 / Health 25tertiary Grenade or Super +10 Grenade mod
  • 1×GrenadierGrenade 30 / Super 25any tertiary +10 Grenade mod

Plan 6

No tuned stat needed · 1/5 tertiaries free
115target 100
25no target
100target 100
105target 100
110target 70
45no target
  • 3×BulwarkHealth 30 / Class 25tertiary Grenade or Super +10 Grenade mod
  • 1×GrenadierGrenade 30 / Super 25any tertiary +10 Grenade mod
  • 1×SpecialistClass 30 / Weapons 25tertiary Grenade or Super +10 Grenade mod

Rolls fit any slot: Helmet, Arms, Chest, Legs or Class Item. “Any tertiary” means every third stat works. “Tuned” means the drop must have that tuned stat so its +5 can be applied.

Rules used
Tier 5 roll
30 primary · 25 secondary · 20 tertiary
Masterwork
+5 to the other three stats
Stat mod
+10 or +5, one per piece
Tuning
+5 tuned stat / −5 any stat, or +1 to the three lowest
Archetypes
Bulwark Hea/Cla · Brawler Mel/Hea · Grenadier Gre/Sup · Paragon Sup/Mel · Specialist Cla/Wea · Gunner Wea/Gre · Siegebreaker Hea/Gre · Skirmisher Mel/Wea · Demolitionist Gre/Cla · Colossus Sup/Hea · Reaver Cla/Mel · Powerhouse Wea/Sup

Fragment modifiers and icons come from the Bungie manifest (Monument of Triumph, checked October 2026). Verify DIM keywords against DIM’s autocomplete.

Image preview